bibliofilo: (Default)
Magdalene de Leon (The Disciple) ([personal profile] bibliofilo) wrote in [community profile] saveyourbrain2013-12-15 06:56 pm
Entry tags:

Questions Meme

Questions Meme


This is a meme in which you TALK FOREVER. How it goes:

1. Make a thread for yourself in this post, listing the characters you play and your own name.
2. Go find someone's thread to jump and ask them A QUESTION. The question can be anything, RP related is common, of course, but not necessary. Who do you want to app most? What does Character A think about Character B? What's your favorite flavor of icecream?
3. Answer all questions asked of you! Once you have answered, end your response with a question for the person who first questioned you. This is important to keep the discussion going and going.
4. This goes back and forth indefinitely until someone gets tired and can't reply anymore.
5. Have a lot of fun! ♥

This game is a fun way to get to talk to people, headcanon, and learn things you didn't know before! Because it involves gives and take, it can go quite a while and everyone can participate and possibly make friends.

Here is an example.
poisonousflame: (Default)

[personal profile] poisonousflame 2013-12-16 01:19 am (UTC)(link)
Well, she certainly is fun to play with! I'm looking forward to tossing Alistair at her, actually, just because he's more :D about things than Axel. xD;;

As for whose voice I have more fun with: I think it depends on my mood, really. I can more or less do Axel tags in my sleep — unless he's in a situation that's completely unfamiliar ground, in which case it becomes more difficult. (Log tags are a different story, because what is braining words sometimes.) Axel's tags are the most fun when he's manipulating someone, or he's backed them into a corner somehow. He uses his words as a weapon, and I enjoy situations where I'm actually able to use that.

Alistair, on the other hand, is just ... such an adorable guy. He's not as guarded as Axel is (even in this setting), so his reactions are more genuine. He's a more honest character in general. While it's fairly easy to get CR with both of them, Axel's meaningful CR tends to take longer to develop, whereas Alistair kinda ... latches onto people like a lost puppy.

TL;DR: When I'm in the mood for quick gratification: Alistair. When I'm in the mood to settle down and really dig into a conversation: Axel.

PHEW. Okay, now to you.

Anthony has definitely changed a lot, physically, since he started getting pulses. What have been your favorite (and, optionally, least favorite) parts of playing that out?

[personal profile] scramasax 2013-12-16 02:20 am (UTC)(link)
This is going to sound rather oddball but I love thinking about the implications of it. And that is probably the only part of it I can say I'm allowed to "love" but aye all the same. 8| But haa to be even sillier for a moment zombies've been my favorite type of monster for ages, and his bit of Eternal Darkness (which for the record is only about half an hour long if you're slow and has barely any dialogue but it is part of what appears to be regarded by people who've played ED as the creepiest set of chapters in the game) is either where I decided that I found them actually very creepy if done jussst so or where I decided I found them that interesting. XD Playing out the re-zombification of the second coming of Derpy Messenger Boy Anthony I s'pose has sort of been my tribute of sorts to both.

Which was quite a lot of convoluted words for "I like zombies" but alas.

Least favorite part is I s'pose naturally is the limitation of IC mobility! He cannot stumble into the same things someone who can actually safely go outside and any intent he could ICly have to partake in tasks and the like is easily also-ICly vetoed. XD

That said I pass the puck and asssk~ How did you choose in what ways to make Axel and Alistair differ from their past selves? Or did you not actively work toward the differences and they simply naturally came up as you figured their backgrounds?
Edited 2013-12-16 04:43 (UTC)
poisonousflame: +roxas, +xion (double the biffles)

[personal profile] poisonousflame 2013-12-16 11:39 pm (UTC)(link)
For Axel, I had a basic outline of his life that I wanted to work with: an AU where he was a very successful actor who decided to become a director. Since there'd be no reason for that particular AU to stay in Locke City, I removed the success, and stuck him as a struggling actor. (The acting part itself was born from how much Axel acts in canon, especially in Chain of Memories.) Then, it was a matter of figuring out where his life took him. If he never had friends, how many people would he trample as he fought for his own agenda? If he only cared about what he could get in life, how emotionally stunted or shallow would he become? How bitter would his failures make him? What I ended up with was ... basically a sociopath. He's arguably even less redeemable than he was in his previous life; after all, most (if not all) of canon!Axel's betrayals were driven by his (sometimes twisted) loyalty to his friends — something that reincarnated Axel absolutely lacks.

... To answer your actual question: I had the basic differences in Axel's personality worked out when I began. The rest came as I shaped his background.

ALISTAIR, on the other hand, was a very different story. I built his background first, and I tried my best to make it a plausible modern-day reflection of his preincarnation's (pre and early Origins) story. His time in the Chantry was replaced by after-school activities and football. The Grey Wardens were replaced by special operations — specifically Pararescue, because they're who's called when spec ops needs rescuing. The defeat at Ostagar became the mission in which his team was captured, and he was the only survivor. The differences came primarily from the people who weren't there: namely, Duncan and the Warden. So, for Alistair, it was background first, differences second.

YOUR TURN!

What do "Cinderarity" and Anthony do during their free, completely non-numbers-associated time?