Magdalene de Leon (The Disciple) (
bibliofilo) wrote in
saveyourbrain2013-12-15 06:56 pm
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Questions Meme
This is a meme in which you TALK FOREVER. How it goes:
1. Make a thread for yourself in this post, listing the characters you play and your own name.
2. Go find someone's thread to jump and ask them A QUESTION. The question can be anything, RP related is common, of course, but not necessary. Who do you want to app most? What does Character A think about Character B? What's your favorite flavor of icecream?
3. Answer all questions asked of you! Once you have answered, end your response with a question for the person who first questioned you. This is important to keep the discussion going and going.
4. This goes back and forth indefinitely until someone gets tired and can't reply anymore.
5. Have a lot of fun! ♥
This game is a fun way to get to talk to people, headcanon, and learn things you didn't know before! Because it involves gives and take, it can go quite a while and everyone can participate and possibly make friends.
Here is an example.
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Personality? No. Voice? Yes. Still is actually. Link might be silent, but to me that says a lot about him, and given what we know about Link's ultimate end (The Hero's Shade) it's not hard at all to make a coherent picture of his personality. Link's actions in game as well as in semi canon sources like the Manga and Hyrule Historia are all very consistent and while there's always room for interpretation, Link is a well very rounded character with clear motivations. I actually toyed with the idea of Luke's first echo being mutism or selective mutism, cause when I play canon Link I play him as close to mute as possible just because I enjoy having such a seemingly passive trait on an otherwise aggressive, proactive protagonist. I ultimately decided against it as a first echo, but I have plans to possibly have it kick in sometime during or post his Majora's Mask echos, around when Link himself starts to get much more withdrawn and subdued.
But establishing a voice is a whole nother bag of rats, and has always been something of a weak spot for me. I really easily parrot other writing styles, so to get a character's voice right I tend to need to read over their dialog often to make sure I'm getting slang and cadence down, but with Luke I have to start from scratch and that's kind of nerve wracking. Combine that with the fact that I am and have always been prone to a ridiculously overblown vocabulary and have very little experience actually interacting with children and you get a person who has no idea what kind of words Luke would realistically know/use. I tend to stick to Less is More as often as possible when Luke's talking, but I don't think I always really manage to pull it off.
How about you? Chell is even less talkative than Link, and unless I'm very much mistaken there's fewer extra-canon sources to draw upon to flesh her out. How did you go about finding a voice for her?
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So I was trying for just... "how would a somewhat internet-savvy young woman talk", I guess. I threw in a scattering of abbreviations and smileys because they're a short way to communicate things, and she's not an RPer so she's not hanging around people who judge you for them. XP I second-guess myself a lot about what slang she might use ("would she say 'sockpuppets'?") and whether I'm making her voice too much like mine, and I fear I'm making her too generic as a result.
Canon Chell (or the different AU I played in Singularity) is more distinctive and actually easier sometimes- she hardly talks out loud unless it's pretty serious, and I definitely do a "less is more" approach to her text posts. There was a thread or two in Sing where the two Chells were texting each other in the same room. XD The smileys are still a thing.
Personality and motivations... For canon!Chell, there are some things you can extrapolate, and like two things that have been firmly stated, and I looked at what others (well, the wiki) had come up with and used that as a jumping-off point. I was definitely influenced by the other Chell at Sing, especially regarding her voice. But I made Michelle too different from her and so I'm floundering a bit right now. I've got the basics, but what motivates her and what she does besides work and numbers stuff is still fuzzy.
tl;dr: neither of them is as long-winded as me. oh man I spent too long on this response
I can't think of a good RP-related question... uh... Any thoughts on A Link Between Worlds? I can't try it out myself anytime soon, since I don't have a 3DS.
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As for A Link Between Worlds I really liked it! So it came out two days before my school's finals period started, so I had to buy it at midnight and sprint through it in those two days, which I did (to 100% completion). Needless to say I thought it was too short, but I realize it was probably around 30 hours of gameplay, and I'm just a maniac when it comes to Zelda. As for the plot I'll be vague to avoid spoilers, but I really really enjoyed what they did with it. I've always been a bit :| about the handheld Zeldas because they so often lack the kind of emotional stories that the console ones have, but ALBW really delivers on that front pretty well. All of the supporting cast is adorable and they really snuck in character development for most of them in interesting ways. Where in OOT meeting the sages felt sort of Welp here's the next temple, here's the next sage, what are they gonna tell me now. the sages in ALBW have scattered cameos throughout the beginning third of the game which all feel like fun side quests in and of themselves.
It's got that great exploratory feeling that LTTP had because due to some of the game mechanics you literally have to go looking for cracks on the walls, and you wind up finding all sorts of fun things while searching around for all the ways back and forth from Hyrule to Lorule. The dungeons felt pretty short, but they were all fun to go through, especially the Thieves' Hideout, Dark Palace, and the sand one that I don't remember the name of.
The item rental system was actually a pretty cool twist on the classic formula. Letting players do the dungeons in any order was super refreshing after Skyward Sword. I might love that game to bits but it is the DEFINITION of overbearing railroading. Except for the first maybe 20 minutes of the game, and the final showdown, no one ever really tells you where to go or what to do, you just get to dick around and find the plot as it happens. It was great. Also even though I died fairly often it never became a drag to go out and farm for rupees, nor did I have to do it that much. Over the course of normal gameplay you rack up more rupees than in the past, and there are also a bunch of fun ways to get money outside of farming enemies or grass. Plus Ravio's design and dialog were all cute as heck and are fantastic.
But above all I loved the MUSIC in albw. Every theme, every tune, every little doot that came out of my 3ds speakers was magical. I've played a lot of games with great music, but very rarely do I notice it while playing the game. Normally it's only when I look up the music later do I realize how wonderful it is, but with this game I was consistently delighted with the tracks during gameplay. It was great, and really enhanced the exploratory nature of the game because just wandering around was enjoyable thanks to the soundtrack.
This has kind of turned into a love letter to ALBW, but let me be clear it had some rough spots. Zelda's role was sadly downsized, (although that's made up for somewhat by the prevalence of Hilda in the story), and I've never much liked the top down control mechanic. As much as I liked the overall story, I think Link's impact on Lorule while doing dungeons was a bit disappointing, and while the rental item system was fun I just flat out bought most of the weapons fairly early, meaning the shop didn't play much of a part later on. I think the flat Link sections that were used were used cleverly, but I think more probably could have been done with that mechanic overall. Most of my issues with this game are a matter of personal preference though, and all in all I really enjoyed it greatly.
WHAT IS YOUR FAVORITE ZELDA GAME?
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Out of the handheld/ported-to-handheld ones though, I'd say either Oracle of Seasons because it was my first one so there's kind of a massive nostalgia factor (plus it's a good game,) or A Link to the Past because opening up the Dark World and second set of dungeons blew my little thirteen-year-old mind.
Is there a weapon or item of Link's that stands out as your favorite?
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Favorite CR with Michelle currently?
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Right now? Wheatley, although it's not much of a competition because she's hardly had more than one thread with anyone else; I'm going to try and branch out a little more.
How about your favorite with Link?
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What are some of Michelle's favorites? Like food/color/book/animal?
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Color: Orange. Especially lighter/sunnier oranges, not so much bright neon highlighter orange.
Kind of cake: vanilla, with good frosting
Animal: I think she'd like birds. Let's go with crows and corvids, because they're kind of a thing in Portal 2 and if we need an IC reason she thinks their intelligence is pretty cool. (She's not a hardcore birdwatcher though, so she hasn't noticed the extent of what's going on with the city's pigeons.)
Book: haven't really thought about it. idk, anything I answered here would inevitably be based on my own preferences so maybe it's better if I don't
Movie, musician: I'm not familiar with enough things in what I decided her preferred genres would be to say. XD